Oct 07, 2006, 05:48 PM // 17:48
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#21
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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Thanks for the comments guys. I totally thought GoR did something else for some reason, but now I see its use.
I guess I'll replace Tap with Power Drain, but I'm a little iffy for Shatter replacing Burn. Shatter does more damage, but I find it a little unreliable for spikes or damage in general...
I know I'm probably being stupid, but could I still fit distortion in here? (Maybe lower FC and inspiration) I know it overwrites MoR, but if you use it sparingly and in emergencies, a ~10 second duration of no MoR isn't that bad, is it? You probably aren't going to be casting if you have a warrior on you anyway...maybe replace remove hex?
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Oct 07, 2006, 09:48 PM // 21:48
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#22
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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I think Distortion is only REALLY necessary in PVP. In PVE its simple to get rid of aggro (most of the time anyways)... so it tends to not be an issue so much.
In PvP though its very nice to have. Not completely necessary as a staple but pretty damn good. So Its really a matter of personal taste if you want to bring it.
Actually IMO (and I KNOW a lot of ppl will disagree) Im really liking Leech Signet over Power Drain and Tap. Reason is, it hits EVERYTHING not just spells and the net return is still excellent. It only has a very slightly longer recharge time @ 30 seconds, it still nets me 12 energy in my build (and 0 to cast, keep that in mind), and in addition I counter Res Signets, Troll U's, Healing Sigs, etc, etc. I got SO extremely frustrated in PVP not being able to interupt my oponents Res as it was being cast, so I decided to play around with it. Extremely happy with the results. I simply run Leech and Drain Enchant as my energy mgmt and its perfect for me. Gives me a huge boost when I need it (I run ESurger usually so a bit different than your build but similar in the way of Energy Mgmt).
Just something to think about.
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Oct 15, 2006, 07:40 AM // 07:40
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#23
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Krytan Explorer
Join Date: Mar 2006
Guild: The Medicine Cabinet [PILL]
Profession: E/
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I saw a mesmer running a similar build in a gvg the other day. He used (I love observe mode, gives such good ideas) MoR, E burn, Power Drain, Shame, Diversion, Drain Enchant, and Cry of Frustration, and res chant. Seemed to work fine...I'm no good at mesmer...ing (heh, healbot). I like the idea of Cry and I've never seen MoR used creatively before.
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Oct 15, 2006, 12:25 PM // 12:25
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#24
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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For me Leech Sig's problem is that it's unaffected by Fast Cast, aside from the higher net gain.
I leave the Res interrupting to the Cripshot.
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Oct 15, 2006, 12:44 PM // 12:44
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#25
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Uhm, Leech Sig has a 1/4 cast time. Fast Casting is irrelevant here
I think you mean it's unaffected by MoR.
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Oct 16, 2006, 09:44 AM // 09:44
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#26
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Err, yes, hit me in the head for trying to think after going on a trip.
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Oct 16, 2006, 07:35 PM // 19:35
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#27
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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I switched remove hex for distortion. It worked pretty well, you don't need distortion all that much besides when you can predict that evicerate coming after you get shocked...and hex removal isn't that big of a deal, nobody runs hex spam nowadays, and blessed light is plenty hex removal.
I'm still a little iffy on power drain. Normally I'm going to be harassing monks with this build, and I know I'm not going to be able to interupt most monk spells...so it leaves me having to switch targets consistently, which is annoying (especially when I miss the interupt anyway, I have reflexes like a sloth). I find that 2x energy tap is good enough energy management already coupled with drain. The cast time is a little long, but so is diversion's, so meh.
Thanks for all your comments btw!
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Oct 16, 2006, 08:53 PM // 20:53
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#29
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The Greatest
Join Date: Feb 2006
Profession: W/
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Tried out this build in ab, and it dominated. I love how most of the casters have no hex removal.
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Oct 16, 2006, 09:06 PM // 21:06
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#30
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Cherng Butter
I run this a lot GvG and it works very well.
Fast Casting (11+1)
Domination (10+4)
Inspiration (10+1)
Healing Prayers (1)
Mantra of Recovery (e)
Diversion
Shame
Energy Burn/Shatter Enchantment
Energy Tap
Drain Enchantment
Remove Hex/Convert Hexes
Resurrection Chant
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i really like glyph of renewal for a mesmer in gvg. give it a shot.
but i think this is a nice build. shame and diversion are greatness. remove hex is great here. i'd just bring power spike instead of e-tap, since it's a 10 second recharge anyway and you can always use an interrupt. especially an interrupt that's back up every 6 or so seconds. shatter enchantment instead of energy burn for sure.
you'll take pressure. the monk will hate you and tell his team allll about it.
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Oct 19, 2006, 04:34 AM // 04:34
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#31
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Frost Gate Guardian
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Quote:
Originally Posted by LightningHell
Blackout blackout blackout blackout blackout blackout...
Other than that, looks all right.
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there was a time before blackout and its "Coming around, Coming around, Coming Arahhound"
some jerry shit
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Oct 19, 2006, 09:44 AM // 09:44
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#32
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Desert Nomad
Join Date: Dec 2005
Profession: N/Mo
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Oh my god. My guild faced a guild who ran TWO of these exact same mesmers and they basically completely flattened us : I think i got like 5 casts off the whole match due to skillful Diversion removal using Inspired hex hehe. But, being odd and Korean meant that when they had an err 7, they ALL resigned out, even though we said we would resign out for them. We got lucky, that's for sure, but it was horrible to monk against!!!
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Oct 19, 2006, 10:09 AM // 10:09
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#33
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Faced two of these in a gvg on monday, i was the Blight, and had a boon on my team
The boon was fine, he could Cop boon if he had to make a saving cast
I however got screwed royal, with no hex removal except veil (which i kept on myself most of the match because...) , and using a 2 second sig of devotion as my energy management without veil they'd get it on me litterally 1/4 sec before devotion finished.
I got very used to using only one spell at a time to heal, thank god the team had little damage potential, and the boon was fine
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Oct 19, 2006, 11:18 AM // 11:18
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#34
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Quote:
Originally Posted by [Apple
]Oh my god. My guild faced a guild who ran TWO of these exact same mesmers and they basically completely flattened us : I think i got like 5 casts off the whole match due to skillful Diversion removal using Inspired hex hehe. But, being odd and Korean meant that when they had an err 7, they ALL resigned out, even though we said we would resign out for them. We got lucky, that's for sure, but it was horrible to monk against!!!
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In those situations you basically have to get your Warriors to just wail on their Mesmers. This forces them to kite and therefore stop their casting. And timely Shock come in handy too. Splits also work extremely well because of the relatively non-mobile nature of these Mesmers.
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